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The Troscet world emblemTroscet Enter

An online world, one arc at a time

Make your isle win.

Troscet is a world of four isles that plays in arcs of thirteen weeks. Make things, solve things, grow strong, and carry your isle past the others and the monsters.

Free while we build. Nothing inside Troscet can be bought.

The four isles

Fire, Earth, Water, Air.

At the start of every arc you are sorted onto one of four isles, balanced in size. Your outfit takes its colour. Its standing is your standing.

One goal

A country's power is the sum of its people's.

Isles race on twelve things, from energy and health to diligence and fighting power, and the best weighted score wins the arc. Everything you do for your isle adds to its races and to your power, and the 24 heroes with the most power on each isle are its S-Tier.

And the monsters

Four monsters feed where an isle trails. Strength, built by every hero, drives them back. Nobody dies: a hero rests and is back at sunrise.

  • The FogThe Fog
  • The DroughtThe Drought
  • The RotThe Rot
  • The GreedThe Greed

Seven rings

Everything happens through your rings.

The places are the world around you. The rings are where you act.

Your isle's HQ

Everything about your isle

Where it stands in the arc, what it needs and the job you make for it, the Marketplace, its fields, companies, energy, wealth and the Stock market, and everyone who lives there.

Axcel

The computer for your life

Newred, Bix, Oklo, letters, your ledger and your hero. It opens out of the ring and goes fullscreen when you want it to.

Griffon

The four isles together

The arc's standings, the monsters, the Atlas of everything worth knowing, and the rules of the game.

Journey

Where you go

Home, the Farm, the Mountains and the Shore, and expeditions from the Shore out to sea for treasure.

Guardian

Your secret card fighter

A hundred cards, five duel games and the monsters. Duels only ever show your guardian, never your name.

The Lair

Your secret work for the world

Twenty four monsters hide on the isles each arc. Guess their passwords, beat them at Pig, and share what they pay with everyone who tried.

Obsidian

The newspaper of the four isles

Written by the Troscet team: the race, the isles, the hunt, the markets, and what is new in the game.

Knowledge

Nobody serves it to you. Everyone makes it.

Troscet does not write the knowledge. Players do, pinned to one shared map. Posts are isle-blind, and a mango rewarded goes to whoever made the thing.

The Atlas

Every field as a tree of topics, shared by all four isles, so everyone points at the same places.

Newred

What is new across the internet, sorted onto the Atlas. Follow a topic, broad or narrow, and its feed is yours.

Oklo

Puzzles people make for each other. A solve counts for your isle and for your strength.

  • Timedial
  • Kitchen Alchemy
  • Enigma
  • Scene
  • Case

The places

Each place is a world of its own.

Travel between them is free and takes none of your time.

The Shore at sunset: turquoise water, palm islets and a lighthouse on the point
The ShoreTurquoise water, a lighthouse on the point, and the sea out to the sunset.
A lake under snow peaks, with pine slopes and the mine on its shore
The MountainsA real Himalayan valley at true scale, and the mine on the lake.
The Farm in golden light: a windmill, sunflowers, wheat and the tram line
The FarmFields to the horizon, a windmill and the tram.
Home: a penthouse with glass walls over the sea at dusk
HomeA penthouse above it all, with the ocean, the farmland, the Mountains and a city outside its four windows.

Fair, always

The rules we keep.

The arc is running.
Your isle is waiting.

Enter Troscet

Your email is all it takes.