Your isle's HQ
Everything about your isle
Where it stands in the arc, what it needs and the job you make for it, the Marketplace, its fields, companies, energy, wealth and the Stock market, and everyone who lives there.
An online world, one arc at a time
Troscet is a world of four isles that plays in arcs of thirteen weeks. Make things, solve things, grow strong, and carry your isle past the others and the monsters.
Free while we build. Nothing inside Troscet can be bought.
The four isles
At the start of every arc you are sorted onto one of four isles, balanced in size. Your outfit takes its colour. Its standing is your standing.
Volcanic slopes and the forges' glow.
Terraces and fields over layered rock and ore.
Bays, boats and the long swell.
High winds, open sky and far horizons.
One goal
Isles race on twelve things, from energy and health to diligence and fighting power, and the best weighted score wins the arc. Everything you do for your isle adds to its races and to your power, and the 24 heroes with the most power on each isle are its S-Tier.
The movement you log, counted at sunrise.
Ore from the drill towers on the mountain.
Fields worked and harvested.
Puzzles solved, made by other players.
Salt and timber gathered for the workshops.
Four monsters feed where an isle trails. Strength, built by every hero, drives them back. Nobody dies: a hero rests and is back at sunrise.
Seven rings
The places are the world around you. The rings are where you act.
Everything about your isle
Where it stands in the arc, what it needs and the job you make for it, the Marketplace, its fields, companies, energy, wealth and the Stock market, and everyone who lives there.
The computer for your life
Newred, Bix, Oklo, letters, your ledger and your hero. It opens out of the ring and goes fullscreen when you want it to.
The four isles together
The arc's standings, the monsters, the Atlas of everything worth knowing, and the rules of the game.
Where you go
Home, the Farm, the Mountains and the Shore, and expeditions from the Shore out to sea for treasure.
Your secret card fighter
A hundred cards, five duel games and the monsters. Duels only ever show your guardian, never your name.
Your secret work for the world
Twenty four monsters hide on the isles each arc. Guess their passwords, beat them at Pig, and share what they pay with everyone who tried.
The newspaper of the four isles
Written by the Troscet team: the race, the isles, the hunt, the markets, and what is new in the game.
Knowledge
Troscet does not write the knowledge. Players do, pinned to one shared map. Posts are isle-blind, and a mango rewarded goes to whoever made the thing.
Every field as a tree of topics, shared by all four isles, so everyone points at the same places.
What is new across the internet, sorted onto the Atlas. Follow a topic, broad or narrow, and its feed is yours.
Puzzles people make for each other. A solve counts for your isle and for your strength.
The places
Travel between them is free and takes none of your time.
Fair, always
Nothing inside Troscet can be bought, and paying never makes anyone stronger.
A hero rests and is back at sunrise.
No streaks to lose, no chores, no false urgency. Play when you like.
Isles are ranked. Your own strength is yours to see.
Your email is all it takes.